![]() Some of the secondary missions will be altered, but the overall goal will remain the same. Obviously, you'll be able to go back to the beginning and start the campaign over and play through as each faction, but the primary objectives shouldn't be different. From there, you'll need to use the same faction throughout the campaign to finish it off. The new campaign that follows the story allows you to choose any one of the three existing factions at the beginning. The only possible course of action for those humans suffering the ire of the Seraphim was to band together in one last desperate campaign to drive them back into the rift. Brackman, the leader of the Cybran Nation. With the fabric between our two dimensions unstable thanks to the firing of the doomsday device known as Black Sun, the Seraphim launched their way through a rift and began kicking the crap out of human kind with the help of QAI, an advanced artificial intelligence developed by Dr. Unfortunately for humans, the lone planet of Seraphim in our existence was only the tip of a very, very large iceberg. Only this time the Seraphim, a race virtually wiped out of our dimension by an UEF attack, are back to cleanse the galaxy of human beings. It also continues the story of the galaxy that just can't stop arguing. What it does do is offer up a new faction and add units to create additional strategies for each existing faction. This stand-alone expansion (that means you don't need the original to play) continues with the gigantically scaled battles that rage across maps scale kilometers across. ![]() Well Supreme Commander: Forged Alliance isn't going to change that formula. Either it was exactly what you were looking for or it was too much to handle and required too much time fully zoomed out on the entire map. This idea of massive, unabridged warfare had polar opposite effects on the RTS gaming population. (is emerged as standard.Supreme Commander offered up a scope heretofore unseen in the realms of real-time strategy. (Has a huge bomb, with an effect like a nuke!.) a lot of units, including tier 3 bombers and tier 3 hunters, have a stealth-ability. The shield is only buildable at tier 2 and has 4 or 5 ubgrades. Those are either anti-air or anti-surface same for the missiles of the tier 2 Cruiser. Tier 1 anti-air can change to anti-surface (so you can emerge and kill those annoying aeon-hover-units!) my favorite unit: the tier 2 destroyer is AMPHIBIOUS! Tier 2 Defense is a continuous-fire laser-turret with low damage per "hit" (fires felt 10 shots/second) with long range So you can get rid of tier 1 and -2-Workers, when you reach tier 3. Instead there is a tier 2 anti-air-hunter and a controllable Anti-surface-Missile (serves as an own unit.) experimental "UFO"-Air-Battlehip, which can build tier 3 Air-units, including Bombers, at much faster rate. experimental Battleship which can build tier 2 sea-units. (can easily destroy a bunch of crowded tier-1 units with a single shot.) Tier 2 Defense has a slow shooting with huge aoe-damage. a lot of hover-units, which aren't targable by topredoes (those things are REALY annoying!) 3 tier 1 sea-units, all specialiced in a role. (and very fast build! - only one shot at a time.) Commander has a build-in-nuke as upgrade with shorter range. Tier 2 defense is a single shot with medium shotspeed. submergable Carrier as an experimantal unit (Can build tier 3 bombers) Mobile Fortress-Factory (can build all factory-units) as an experimantal unit no level 2 submarine, but a torpedo-boat only faction with a tier 3 defense-turret with extrem range. ![]() Can be used independent as level 1 workers. ![]() Support Drones for Commander and Sub-Commander (exchanges the "fast builder" ability of other Factions Sub-Commanders). Some are tricky (galactic colossus), other can be destroyed with swarm of regular units. Most likely at this point it's long range artillery battle between two teams, with some experimentals on the center. If you haven't beat the AI on 2nd tech level, you need to build lots of energy generators and mass creators (imho only those frome T3 are energy/mass worth it) and shields. Keep in mind enemy will probably try to do the same. Seting T2 artillery cannon in range of enemy base usually ends the game. Build defensive structures as close to enemy base as possible. At this point it's easy to kill him with bombers As soon as they'll start to attack base structures, enemy ACU will leave the base and go towards you, leaving his AAA range. if u manage to get tech 2 ground factory early, you can build few rocket launchers and set it near the enemy base. If you play against AI there are few exploits that may help you :D All races have units of the same types, with similar capabilities. Comparing to other RTS i played, factions are pretty much the same, except the experimental units.
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